Adventures in Coding: Javascript

Following some successes with the Bet Generator in both Python & C I turned my attention to the project work with the kids from Little Sandbox. The key elements that would be needed for the Kerbinator project, as far as I could tell were:A map,a...

Make your own: Brookside board game

In 2017 my other half (OH) and I, started watching Brookside from the beginning. We are currently at the tail end of 1986 - one of Brookie's finest years, featuring storylines such as: Tracey Corkhill's affair with her teacher, Sheila's rape, Gordon...

Make Your Own: Bet Generator Money Box

In this make I've built a money box with a bet generator using an Arduino. For more information on why you can read previous blog entries and follow the progress I made in working out this build. But here I present you with the instructions to make...

Adventures in Electronics: A betting generator

In my last update, I'd just written the code in C to randonly create a bet determining the score line by which Liverpool would win a match and who would score either the first or last goal. Having already written it in the (quite frankly much easier)...

Adventures in C – A betting generator (take two)

My Raspberry Pi powered betting generator hit a bit of a roadblock today. I found a batch of LCD1202 screens and wired one up to the Pi. I found a whole load of tutorials and set up guides for using this screen with a Raspi and python, but no matter how...

Adventures in Python: A betting generator

This week, I was having a discussion with my other half about football and money and the subject came round to betting. Whenever he goes to the match his mates all chip in a few quid and they put a bet on. The bet is usually the final score AND either the...

Adventures in coding

I've been learning to code, on and off, for several years. In the 13 years I spent as a web designer, I picked up a thing or two with regards fixing and tweaking code, but mainly just HTML and CSS and if the Instagram memes are anything to go by, they're...